Raiders Style Game Details
- Raiders will be divided into 2 teams and flags will be placed. Between 4 and 8 flags will be placed depending on number of combatants.
- Up to 20 snipers will be attached to the Raiders team.
- Flags will be numbered and each flag taken will be multiplied 1,000 times its number for points.
Round 1
- Raiders will be allotted TBD rounds and allowed to purchase another TBD rounds for the first 2 hours of the battle. After that, no more rounds may be had until round 2 at which time TBD more rounds will be allotted to the winning team. Snipers will be allotted TBD rounds, snipers will not be able to obtain more ammo until round 2.
- The team with the most points (NOT the most flags) at the end of round 1 will advance to round 2. Elimination will not be counted in round 1, however combatant is still expected to “Call Hit” and go to “Area Dead Zone” for 10 min. allowing any advantage gained or lost to be pushed. Anyone caught not doing so will be disqualified.
- After 10 min. regenerated combatant will return to Base Camp to be reassigned.
- A flag that has been “captured” must be taken all the way back to your Base Camp to receive points.
- If your team stops the opposing team from getting the flag to their Base Camp, you must return the flag to its point of origin or lose half its value in points. There’s no safe passage to return the flag; it remains in play!
- Flags can be recaptured from the Base Camp and returned to the point of origin for its point value.
- As long as a Tribe has at least 1 flag in the field, they remain in play. If all your Tribal Flags are captured and taken to opposing Tribe’s Base Camp, battle lost!
- Schedule/info:
- Gates will open at 6:30am
- Check in will start at 6:30am and last until 8:20am
- 8:20-8:30am – Warriors will go to Base Camp
- 8:30-9:30am – Raiders will divide up into needed patrols/units and each patrol/unit will elect its team leaders
- Patrol/unit numbers will be advised by the Raiders Chief
- Raiders Chief will meet with all Snipers Patrol leaders and Unit leaders to discuss and devise strategy. They will also be advised on the flag locations of the enemy as well as their own flags.
- 9:15am – Snipers deploy
- 9:30am – Raiders deploy
- 2:00pm – End of round 1
- 2:00 -3:00pm – Defeated team exits. Winning team divides into 2 teams and gets ammo resupply. They will also be assigned their new base camp.
- 3:00pm – Snipers Deploy
- 3:15pm – Raiders go to Base Camp
- 3:30pm – Start of round 2
Round 2
- Schedule/info:
- Snipers are no longer part of a team
- 3:15pm – Snipers will begin hunting the other Snipers
- 3:30pm – Snipers can hunt and eliminate Raiders
- Sniper eliminates Sniper = 5 points
- Raiders Tournament is double elimination
- Raiders = 2 points for 1st elimination, 1 point for 2nd elimination
- Raiders will start round 2 with War Bands on the right arm. After their 1st elimination, they will move to the Dead Zone for 10 minutes and return to the Battle Ground with War Band on left arm.
- Sniper Tournament is single elimination
- 1st, 2nd, 3rd place will be determined by the uneliminated Snipers with the most POINTS (not eliminations) at the end of round 2
- Each Raiders team will have a flag at their base camp. They will also be given 3 flags to hang on the opposing side
- Capture opposing team’s Base Camp flag = Sudden Victory
- Destroy entire opposing team = Sudden Victory
- If neither Sudden Victory scenario has happened, the team that has planted the most of their 3 flags wins
- 5:15pm – round 2 ends
- 5:15-5:25pm – Surviving Raiders will be resupplied ammo, draw their start point, and go to it
- 5:30pm – Round 3 starts. Round 3 is Sudden Death and goes until the last man is left standing
- Every 10 minutes the Battle Ground condenses. If you’re outside the new boundary at the alarm, you’re eliminated
Victors
- Sniper 1st, 2nd, and 3rd are automatically eligible to advance to the Hunter Tournament (even if they don’t finish in the top 10 in points).
- Top 10 Snipers with points also eligible to advance to the Hunter Tournament.
- Raiders Tournament 1st place winner earns the title “Raiders Chief” (Raiders Chief names the tribe and will lead it in a future battle).
- Raiders Chief can recruit for their upcoming battle to earn additional prizes and incentives.
- 2nd – 5th Raiders will earn the title of “Reavers” (this will be VERY significant in 2027 season)
Bookeeping
- You can pay to participate at check-in, but due to lack of internet service it will be CASH ONLY at that time.
- SC Admission tax is 5% (please bring as close to correct admission cost as possible!)
- Table
- $125 + 5% / $6.25 = $131.25
- $150 + 5% / $7.50 = $157.50
- $175 + 5% / $8.75 = $182.75
- $200 + 5% / $10.00 = $210.00
- $250 + 5% / $12.50 = $262.50
- Parking Price = $20
- Please Carpool!!
- Concessions will be available (cash only)
- Prizes will be awarded at the end of the battle